BHD 3di Plugin for MilkShape

BHD 3di Plugin for MilkShape

This zip contains:
– readme.txt you’re reading it right now
– msbhdimporter.dll the bhd importer plugin
– rtl60.bpl Borland runtime library (used by the plugin)
– vcl60.bpl Borland visual component library (used by the plugin)

How to install the plugin in Milkshape3d:
Simple, just copy these 3 files (msbhdimporter.dll, rtl60.bpl & vcl60.bpl) into the Milkshape3d directory.

Make sure the 3di file you want to import is in the same directory as all the textures files it uses.

Leave the rename extensions option marked for all the original BHD objects. This is because the
default bhd files use .tga extensions internally while the “real” textures have .dds extensions.
By having the convert option enabled the importer will automatically create .dds extension for the textures.

Also depending on which version of Milkshape you are using. The model can look a bit messed up after it
is imported. This is due to an issue with milkshape where the transparency values screw up.
To fix this simply slide the transparency slider (just below the Emissive button in the materials tab) a
bit to the left and right.
It’s final position should be all the way to the right for most materials.
And for fences and rotor blade materials it should be one notch left of the rightmost position.
This because these textures have transparent areas.
If this is not clear, then just play around with the transparency slider a bit and you’ll soon get it.

The import skeleton option when checked, will import the skeleton for bone-animated objects (the human models and croc model).

DFX Med for JO:TR and JO:ESC with Pics

DFX Med for JO:TR and JO:ESC with Pics

Updated 23JAN07 with Med version 2.60.

Also corrected the med pics that I originally used from DFX..
Some items in the the med.pff where not available in DFX
and I had marked the pics as “Invalid 3di”, when in fact,
most where available in JO..
Proving that this Med was originally used for JO..



This program converts BHD 3DI’s to JO 3DI Format

3di converter 1.0.2

his is another converter by DareHacker

Drop your 3di into the folder, press the bat file and an obj folder will appear with the .obj file in it.

3DI Converter

This tool by Dare Hacker converts the 3di to .obj format so you can use it in 3dmax

BHD Mod Tools

Everything you need to create exciting new content for Delta Force – Black Hawk Down.

Includes: Text Tool, Object Editor, Terrain Generator, .def files, Pack.exe, Samples and Tutorials!

JO Mod Tools

Unoffical Mod Tools for JO:TR

Tools from Devilsclaw:

decompresses various files (.wav, .dds etc.)

converts a .bin file to a .txt file

converts a .txt file to a .bin file

Tools from DareHacker:

allows you to make .lwf files that are used by the game to play sounds.
It is also able to convert the .lwf to a .txt file.

commandline tool to decompress and compress various files (.wav, .dds etc.)

Tools from DV:

converts a BHD 3di file to a 3di file that can be used in JO.

– check “Convert PANM” if your 3di does not show up or crashes the game.
You should only check it when converting weapons.

– does NOT convert 3di files that have bones in them (GPP header)
– does NOT convert light data
– does NOT convert 3di’s with multiple rotating subobjects properly

compresses the raw depthmap of a .cpt terrain file so that it can be used in JO.

encrypts and decrypts files with a ‘SCR’ header used by Novalogic games.


The C4toBHD converts c4 3di to BHD 3di format

BHD 3DMax Blank Scene

Set for 3d max in max format.

This setup by AB, I use it for the base when I start a model.
The scale is 1 square = 1/4 meter.